My name is Gustavo Daniel. I recently graduated with a Master’s degree in Electrical Engineering, and alongside my degree program, I started learning 3D animation using Blender.

I have always enjoyed creating things. Before starting my robotics-focused Master’s thesis, I explored game development using Unity 3D. Throughout this experience, I gained knowledge in general programming (gameplay systems, controls, etc.), shaders, basic animation, and post-processing.

After creating my first bouncing ball animation, I realized how engaging the process was and decided to continue developing my skills in this area.